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SEGG Media Reports More Than 1,500% Year-Over-Year Revenue Growth in Second Quarter, Driven by Veloce
- SEGG
- LTRYW
Revenue reaches $3.2 million as Company files second-quarter Form 10-Q and becomes current on Nasdaq-cited periodic reports
FORT WORTH, Texas, Nov. 02, 2026 (GLOBE NEWSWIRE) — Sports Entertainment Gaming Global Corporation (“SEGG Media” or the “Company”) (Nasdaq: SEGG) today reported financial results for the second quarter ended June 30, 2026, as filed in its Quarterly Report on Form 10-Q. Revenue rose to $3.2 million from $192,000 in the second quarter of 2025, driven by the first full quarter of results from Veloce Media Group (“Veloce”), which the Company acquired on February 17, 2026.
With this filing, the Company is current on all periodic reports cited in its previously announced Nasdaq notices. The filing cures the Company’s previously announced deficiency under Nasdaq Listing Rule 5250(c)(1), which requires timely filing of periodic reports with the SEC. The Company will provide an update when it receives Nasdaq’s formal compliance determination.
Second Quarter 2026 Highlights (compared with Q2 2025)
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Revenue of $3.2 million, up 1,584% from $192,000.
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Sequential revenue growth of 169% over the first quarter of 2026, which included Veloce for only part of the period.
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Veloce, acquired February 17, 2026, generated most of the quarter’s revenue in its first full quarter as part of SEGG Media.
Six-Month and Balance Sheet Highlights
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Revenue for the first six months of 2026 was $4.4 million, up 966% from $416,000 a year earlier.
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Total assets were $121.9 million at June 30, 2026, compared with $52.9 million at December 31, 2025.
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Total stockholders’ equity was $68.2 million, compared with $21.0 million at year-end.
Veloce Expands SEGG Media’s Revenue Base
A year ago, the Company’s revenue came primarily from legacy lottery and gaming operations. Today, most of it comes from digital media and advertising: sponsorships, branded content, media production, content licensing and commercial partnerships across Veloce’s portfolio of motorsport, esports, gaming and creator-led brands, including Quadrant. The Company also generates revenue from data services and from its gaming operations in Mexico.
Veloce continues to operate as a standalone business. Management intends to use its content capabilities, commercial relationships and owned media ecosystem of more than 500 million monthly digital views to support the growth of Sports.com, Concerts.com and Lottery.com.
On October 29, 2026, the Company’s publicly traded warrants (formerly Nasdaq: LTRYW) expired under their original terms on the fifth anniversary of the Company’s 2021 business combination. The warrants were exercisable for an aggregate of 14,375 shares of common stock at $16,100.00 per share, as adjusted for prior reverse stock splits. None were exercised, and none remain outstanding. Nasdaq has filed a Form 25 to remove the warrants from listing.