For a while, those hoping to avoid the difficulty and expense of dealing with Adobe’s Creative Suite have been able to use several free and/or opens. Now, one developer is using AI-powered reverse engineering to mimic the look, feel, and functionality of Adobe’s well-known software with what he hopes will soon be perfect fidelity
Artcraft got its start last year as a “controllable AI for artists” that allows for precise post-generation editing of AI-crafted images and videos. Over the weekend, though, the brand debuted its pivot to a suite of seven opens Photoshop, Illustrator, Premiere, Lightroom, After Effects, InDesign, and Acrobat Pro
In announcing those new apps on Reddit earlier this week, software developer Brandon Thomas said he used Anthropic’s Claude Opus 5.5 to create “clean-room replacements” for Adobe’s closed source software in Rust (with WebAssembly versions available for use in a browser). And while commenters on Hacker News and elsewhere have taken pains to point out the new software’s many current shortcomings, Thomas makes the grandiose promise that the current “super early alpha” state will soon lead to something just as functional as anything Adobe has ever put out.
“We’re going to reach 100% [feature] parity within a month,” Thomas stated on Reddit of his plans to quickly squash bugs and add features with the help of community reports. Days later, on Hacker News, he amended that position slightly to say that “99% parity will take a while, but I’m sure it’ll be measured in months and not years.”
Is software over?
Thomas, who says he has about a decade of experience working on large-scale Rust projects, wrote on Hacker News that he was inspired to create his own open source Adobe software alternatives after being “bit by the dark pattern ‘cancellation fee’ one too many times.” Development of the totally free options offered here under MIT/Apache licenses will be funded, Thomas wrote, by selling token-based access to the pre-existing Artcraft visual AI model and IDE, which is offered as an imagery-generation option inside the apps alongside third-party models. This revenue stream will help ensure these apps aren’t “going to be some orphaned small-team project,” Thomas wrote. “We have a team building popular software for filmmakers, so supporting this is fully funded.”
Thomas is the latest in a long line of coders using AI tools to speed up the long-standing but labor-intensive practice of reverse engineering (i.e., replicating the functionality of a piece of software without directly copying the code itself). While that practice has generally been found legally acceptable, the ArtCraft apps could still face legal trouble if their “trade dress” too closely mimics Adobe’s familiar appearance and interface.
After coding exclusively with AI tools since February, Thomas said he foresees a near future when everyday developers can re-create open and own tech forever.”
“Now you can just create 1:1 functional equivalents, clean room, that are highly performant and cross-platform. Nothing is stopping you,” Thomas wrote. “We’ll replace Google Search, we’ll build our own smartphones, we’ll build better infra. We’ll remove all the ads and de-enshittify the entire tech world.”
“Software is over,” he gloated in an earlier comment, claiming to have “one-shotted Photoshop. The whole thing.”
Kyle OrlandSenior Gaming Editor
Kyle OrlandSenior Gaming Editor
Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.
